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Key Concept

Old game from construct 2 where you placed a tube into a wall which produced energy, which could then used to buy rope to tie the tubes together

The idea was a crafting game with unique and fun interactions, and exponential / incremental vibes

Now the idea is to do this in a 2D procedurally generated world with a survival element

With this new scenario physical contraptions and crafting and clean UX

On top of this, having the ecosystem and world react to the energy being used and taken

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📖 Design


Overview

Mechanics

Archives

Inspiration

🪜 Content


Gameplay Stage 1

Database

💻 Development


Information

Issues

Versions

✅ 1. World Generation

✅ 2. Base Game Systems

⌛ 3. Real Game Hours

Idea Scratchpad