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Old game from construct 2 where you placed a tube into a wall which produced energy, which could then used to buy rope to tie the tubes together
The idea was a crafting game with unique and fun interactions, and exponential / incremental vibes
Now the idea is to do this in a 2D procedurally generated world with a survival element
With this new scenario physical contraptions and crafting and clean UX
On top of this, having the ecosystem and world react to the energy being used and taken
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